Symbol Bar
Symbols enable menu commands or functions to be called up directly by clicking on them. The following commands are available. Some commands can also be triggered via the keyboard (see Keyboard Commands).
Project-specific Commands
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creates a new project |
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opens an existing project |
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imports an existing file into a new project |
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saves the current project |
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saves the current project under a different name |
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closes the current project |
Edit Functions
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allows selection with the mouse. Several objects can be selected by holding down the CTRL key. |
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moves the current limits (alternatively: hold down the middle mouse button / wheel and move) |
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prevents objects from being moved with the mouse (on/off) |
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enables the mouse to „jump“ in steps with this distance when entering and moving objects (click here for reset) |
Object Types
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creates a new wall by clicking and dragging the mouse |
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enables walls to be entered as a polygon by multiple clicks (right-click or mode change ends the polygon line) |
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creates a new vertical joint. To do this, the symbol must be placed on a wall. |
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creates a new bitmap by clicking and dragging the mouse |
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creates a built-in or a small component in a wall (e.g. door, window, ventilation opening, roller shutter box, etc.). To do this, the symbol must be placed on a wall. |
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creates a new label |
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deletes all selected objects, NOTE: not available for all object types |
Note
In the "Project" mode, some of these object types can also be selected using the keyboard (see Keyboard Commands).
3D view
Calculation
Scale & Storeys
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for manual input of scale (or by using the mouse wheel) |
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selection of storey |
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one storey down/up |
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opens the Edit Storey dialog (see Edit Storeys) |